![]() chopping with a beat slicer, stick it hot through a compressor or some saturation, eq, then back to the start again. Taking some original content playing with the modulating the playback rate (pitch) and/or granular and/or FFT pitch shifter. One thing is that when the sample is taken down to very slow speeds, there is still high frequency content, so some reprocessing involved somewhere to add that in. not the tools themselves, but the skill in using them to sculpt the sound. Mostly it's the editing process though, ie. Maybe also some FFT stretching and shifting in there at times too. Sound to me like some of the pitch changes are still correlated with playback speed changes here, so maybe not all granular of fft/phase vocoder, rather a mixture of that and complex editing just varying sample playback rate, sometimes continuously, and sometimes with glitchy discontinuities, then reprocessing the results, then again iterating multiple times. Hello, I was wondering what sort of processing you would go for to get a result like this one. Great recommendations! Thank you for these. it's good sample fodder.Ĭan do a lot of weird shit like that w/things like Melodyne. the pitch changes etc get all stretched out to make those weird morphing sounds. take a 10 second sound that has some dynamics and pitch changes in it and stretch to be like 1 minute long. all have their own flavor.īut if you freeze a buffer and modulate the pitch of it w/an LFO you can get a lot of weird stuff from a granular plug in effect or synth.Īlso, you should experiment with extreme time stretching and listen to how it sounds. the walkthrough explains a lot and has sound demos.Īlso kentaro's devices are all excellent and he has some granular things.īut there's lot's of vst's too. it can do all those things you hear in the link you posted and many many more and lot's of of other weird shit. If you use ableton and have max for live i recommend Woulg's GrainSpec. many maxfor live devices that are granular or spectral do as well. Most granular plug ins i've used have a 'freeze' button. it's a common technique for those kinds of sounds. sounds more granular to me or simply timestretched audio that was resampled and played like a sample. I don't think the link you posted is spectral. Take this for freeI was thinking of the soundhack standalone app which has many offline processes for time/pitch/phasevocoding etc. Gulale wrote:Who says it has something wrong. New Reverb based on Dattorro's Progenitor ReverbĪ variant type of the allpass loop reverb, which is similar to the simple tank reverb.Ī variant type of the allpass FDN reverb.Īn small early reflection framework, which includes some samples from the "About This Reverberation Business" article.Ī simple compressor with RMS/envelope detector.Ī simple limiter with RMS/envelope detector.ġst/2nd order LPF/HPF/BPF/BEF / BiQuad FiltersĪ linear feedback shift register (LFSR) maximum length sequence (MLS) generator. This reverb was introduced by Jon Dattorro in the AES article. This algorithm can be used for zero latency realtime sound effect processing.įast zero latency multithreaded algorithms optimized with SIMD.Īn original freeverb plate reverb algorithm with some enhancements.Ī simple plate reverb algorithm in CCRMA clm library with stereospread and feedback enhancements.Īn original type of a plate reverb algorithm in the Lexicon 224 developed by David Griesinger. The convolution reverb algorithm is highly optimized for x86 processors by using hand optimized codes of 3DNow!/SSE/SSE3/AVX/FMA/FMA4 (single precision), SSE2/SSE4/AVX/FMA/FMA4 (double precision). The linear feedback shift register (LFSR) maximum length sequence (MLS) generator, multiple types of high quality mono+stereo reverb effects, an multi slot impulse response processor, multiband hardknee+softknee compressor and limiter, a stereo enhancer, a limiter and a lot of types of infinite impulse respose (IIR) and finite impulse response (FIR) filters are available. This library includes many types of audio processing effects and signal generators. Take this for freeįreeverb3 is a signal processing library.
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